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Sixty-6 – Card Game Rules

The PackThe common 52-card pack is stripped of all cards except the A, K, Q, J, ten, and 9 of every single suit, making a total of 24 cards.
Rank of CardsA (high), 10, K, Q, J, 9.
The DealDeal 6 cards every single, three at a time, beginning with your opponent. The thirteenth card is turned up for trump and laid beside undealt cards, which turn out to be the stock.
Object of the GameThe purpose is to score 66 factors as follows:
Marriage in trumps (K, Q announced) forty
Marriage in any other suit (K, Q announced) 20
Each and every ace (taken in on tricks) 11
Every 10 (taken in on tricks) ten
Each and every king (taken in on tricks) 4
Each queen (taken in on tricks) three
Each and every jack (taken in on tricks) 2
Winning final trick 10
The PlayThe non-dealer leads first. No one is obligated to follow suit. The higher card of the suit led, or a trump played to a plain-suit lead, wins the trick. The winner of the trick draws the leading card of the stock (the opponent taking the following card), and leads for the subsequent trick.
Either player holding the 9 of trumps might exchange it for a greater trump card at any time, presented they have previously won a trick, unless of course the nine is the final card in the stock. A “marriage” is announced by displaying the proper king and queen and foremost 1 of these cards. Marriages might be announced only when a single of the two cards is played – unless a player by exhibiting a marriage can make his score 66 or more.
The non-dealer could announce a marriage on their first lead and score it following he wins a trick.
Soon after the stock is exhausted or closed, the non-leader on every trick must adhere to suit if feasible. Marriages might even now be scored.
ClosingEither player may possibly near (finish the game), when they have the lead, both just before or after drawing, by turning down the trump card. Thereafter, no cards are drawn, and the final trick does not score ten points.
If either player announces during perform that their score is 66 or a lot more, the perform instantly stops and the game is “closed.
How to Hold ScoreThe player who 1st reaches 66 scores 1 game level. If he reaches 66 just before the opponent will get 33 (a “schneider”), he scores two game factors if ahead of the opponent will get a trick (a “schwarz”), he scores three game points. If neither player scores 66, or each has scored 66 or much more without announcing it, no 1 scores in that hand and 1 game level is added to the score of the winner of the next hand.
If a player “closing” gets 66 or more, he scores the very same as if the game had been played out. If the player fails, the opponent scores 2 points. If a player closes before his opponent has taken a trick, but fails to score 66, the opponent scores 3 factors.
The player who scores 7 game points first, wins.